Renowned roguelike developer admits his game contains visual bugs due to the use of a low-budget screen that literally made it impossible for him to spot them.

I used two $70 monitors to develop Slay the Spire

Game Developer’s Visual Issues Exposed: Too Rubbish Hardware Caused Artistic Mistakes

💡 Valuable Information: A co-founder of Mega Crit, the studio behind the popular roguelike deckbuilder Slay the Spire, recently revealed that visual issues in the game were a result of using budget monitors during development. The cheap hardware’s poor color calibration and contrast caused distorted images, which ended up in the completed game.

🎮 The Story Behind the Artistic Mishaps

Slay the Spire’s art style has been praised for its simplicity, with the game’s internal card game systems captivating players. However, Casey Yano, one of the game’s developers, took to Twitter to shed light on the visual problems encountered during development.

Instead of the intentional style, Yano disclosed that the game suffered from “visual compression artifacting” issues in certain parts. These distortions were unintentional and a direct result of the cheap monitors, which hindered his ability to spot and rectify the problems. As Yano humorously put it, his “rubbish” hardware prevented him from seeing the mistakes he had made.

🖥️ The Hardware Hurdle

The revelation becomes understandable when considering the circumstances. Slay the Spire marked Mega Crit’s debut game, and with limited financial resources after quitting their day jobs to pursue their passion, Yano and fellow co-founder Anthony Giovannetti had to be frugal with their hardware budget.

Due to the constraints, the duo resorted to using two measly $70 monitors to develop the game. These bargain displays lacked proper color calibration and contrast, making it challenging for Yano to discern the visual flaws that ultimately made it into the final product.

🕹️ What’s Next for Mega Crit?

Fortunately, Mega Crit’s success with Slay the Spire is expected to provide the studio with a financial boost. Having sold over 1.5 million copies as of 2019, the game’s commercial achievements should allow Yano and Giovannetti to invest in more high-quality equipment for their future projects. Rest assured, their next game is unlikely to suffer from similar visual hurdles.

🔥 Recommended Roguelikes to Conquer

If you’re hungry for more roguelike adventures after conquering the heart in Slay the Spire, check out these other exciting titles with strong female protagonists: 10 Best Roguelikes with Female Protagonists.

📚 Reference List: – Casey Yano’s tweet revealing the visual issues: Twitter – Discovering more roguelike gems: 10 Best Roguelikes with Female Protagonists

📢 Did you know that Slay the Spire’s visual glitches were caused by the developer’s rubbish hardware? Share this article to surprise your gaming buddies and let them in on the behind-the-scenes stories of game development! Let’s fix the bugs and level up the gaming experience together! 🎮💪🚀