B-12 Stray Memories Guide: Find them all!
B-12 Stray Memories Guide: Find them all!
Stray Memories: Rebuilding a Drone’s Mind
Welcome, fellow gamers! Today, we embark on a quest to find all 27 Stray Memories for our adorable little drone friend, B-12. These memories hold the key to unraveling the post-apocalyptic tale of this intriguing game. Don’t worry, we’ve got your back. So, let’s dive in and help B-12 reconstruct its mind!
All Stray Memories Locations
Before we begin our search, let’s get the lay of the land. The Stray Memories can be unlocked starting from Chapter 3, as the initial levels don’t have any of these collectibles. Additionally, Chapter 6 will allow you to revisit The Slums from Chapter 4, which means you can find the memories in either level. Now, let’s break down the distribution of memories across the chapters:
Chapter | Number of Stray Memories |
---|---|
Inside The Wall | 0 |
Dead City | 0 |
The Flat | 1 |
The Slums | 7 |
Rooftops | 3 |
The Slums Part 2 | 7 (same as The Slums) |
Dead End | 3 |
The Sewers | 2 |
Antvillage | 2 |
Midtown | 7 |
Jail | 1 |
Control Room | 1 |
Now that we know what we’re up against, let the memory hunt commence!
In Search of Memories
The Flat (1 memory)
– Stray Memory (1/27): Automatically collected at the beach scene mural after riding the bucket pulley outside the flat.
The Slums (7 memories)
1. Stray Memory (2/27): Behind the red roof with a circular arrow symbol, located near the steps leading down with your back to the Guardian. 2. Stray Memory (3/27): Sold by Azooz at The Market Place in exchange for three energy drink cans. Check out the vending machines to find these cans. 3. Stray Memory (4/27): In the upstairs area of the bar, inspect the bowl of food on a round table. 4. Stray Memory (5/27): Inside Momo’s apartment at the top of The Slums, look for a video game poster in the bedroom area. 5. Stray Memory (6/27): In the back alleyway near the entrance, climb up the stairs and check out the graffiti on the wall. 6. Stray Memory (7/27): Head down the stairs to the left of the Guardian towards Morusque. In the first alleyway on the left, climb up to the painting on the wall. 7. Stray Memory (8/27): Go to Elliot Programming (marked with binary code symbols) by scratching on the front door. Once inside, head upstairs and inspect the plants growing from a pot and a toilet.
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Rooftops (3 memories)
1. Stray Memory (9/27): After jumping across a gap, look straight ahead to find a flickering neon symbol. 2. Stray Memory (10/27): Beyond the girders, to the left after using the rolling barrel to squish Zurks and open the gate. 3. Stray Memory (11/27): Received automatically at the end of the chapter.
Dead End (3 memories)
1. Stray Memory (12/27): Before sliding down the ramp, inspect the large shutter gate in the wall. 2. Stray Memory (13/27): Explore a hidden area with a robot on a floating pontoon, located after climbing pipes following the trolley riding section. 3. Stray Memory (14/27): Behind where Doc was sitting, you’ll find a mannequin with a bucket for a head.
The Sewers (2 memories)
1. Stray Memory (15/27): In the Zurk-infested area, take the path to the left with Zurk nests. At the end of the pipe, you’ll find the sewer system to scan. 2. Stray Memory (16/27): After navigating through heavily Zurk-infested areas, drop down onto a pipe and head left to discover a hidden area with an unusual substance.
Antvillage (2 memories)
1. Stray Memory (17/27): Automatically received upon entering the village at the start of the chapter. 2. Stray Memory (18/27): After speaking to Zbaltazar, climb back down to the lowest level and scan the wall near the sofa where a robot is watching TV.
Midtown (7 memories)
1. Stray Memory (19/27): Automatically received upon arrival at the subway station. 2. Stray Memory (20/27): After exiting the subway station, turn right and visit Ledoc’s library area. 3. Stray Memory (21/27): Climb up onto the blue awning in the back alley where Albert is sweeping. Jump over several AC units until you reach the platform with bottles along the edge. 4. Stray Memory (22/27): Sneak into the barber shop near the big hologram robot through the street-level window. Explore the upper storage area and look at the pictures. 5. Stray Memory (23/27): Enter Mattbee’s food shop near the big hologram. Climb up into the ceiling space and examine above the entrance. 6. Stray Memory (24/27): After acquiring the Stray Atomic Battery, infiltrate the security room near the big hologram. Scan the picture of a Sentinel on the wall. 7. Stray Memory (25/27): Inside the nightclub, ride the dumbwaiter next to the sink behind the bar to reach the storage area. Look at the table.
Jail (1 memory)
– Stray Memory (26/27): After locking the Sentinel in the cell during your escape, look to the right after passing through the next gate to find a rebooted robot.
Control Room (1 memory)
– Stray Memory (27/27): Automatically received upon entering the control room.
Congratulations, gamers! You’ve done it! All 27 Stray Memories have been found, unlocking the “I Remember!” trophy and earning you a stylish pearlescent backpack from B-12. So, strap on your backpack and embark on new adventures, for you have mastered Stray Memories like a true gaming legend!
Keep gaming, stay awesome!