Diablo 4’s Patch 1.1.1 Full Patch Notes Released

Diablo 4's Patch 1.1.1 Full Patch Notes Released

Patch 1.1.1: Making Diablo 4 Less “Buggy” and More Balanced

Hello wanderer, welcome to Patch 1.1.1! We’ve got some exciting changes coming your way in Diablo 4 that will make the game less “buggy” and more balanced. The developers at Blizzard have been listening to your feedback and are introducing some major updates to make your gaming experience even better.

First up, let’s talk about class balance. Sorcerers and Barbarians are getting some much-needed love in this patch. The Sorcerer class is getting improvements to late-game survivability, while also addressing some mechanics that caused players to lose power in certain areas. On the other hand, Barbarians will see a speed boost in early-game combat and a power increase for their unique items. It’s all about keeping the flow of combat exciting, my friends.

But that’s not all! Blizzard has taken note of the community’s concerns about itemization and the gold economy. While they haven’t completely solved the problem, they are introducing some changes to address the imbalance. Level 35 and higher bosses will now have a 100% chance to drop a legendary item, and Treasure Goblins and Legion Events will also guarantee a legendary item drop. It’s a step in the right direction and shows that Blizzard is committed to improving the game.

In addition to class-specific changes, there are some exciting gameplay updates as well. Monster density in Nightmare Dungeons and Helltides will be increased, making for a more thrilling and challenging experience. And for all you loot-hunters out there, bosses at higher levels will have increased health and a higher chance of dropping legendary items. So get ready to dive into the action and grab those epic loot drops!

Of course, no patch is complete without bug fixes, and Blizzard has been hard at work addressing various issues across character classes, dungeons, and the open world. They’ve also made some quality of life changes, like reducing the cost to refund Paragon Board and Skill points, and reverting the teleportation time increase from 5 seconds back to 3 seconds. It’s little things like these that make the game more enjoyable for everyone.

Overall, the Season 1 patch may have had a rocky start, but Blizzard has quickly responded to player feedback and made the necessary changes. They’re even hiring a lead season designer for Diablo 4 to avoid any future mistakes. It’s clear that they’re committed to delivering a top-notch gaming experience for all of us.

So gear up, grab your weapons, and get ready for some epic adventures in Diablo 4 Patch 1.1.1. Happy gaming, my fellow adventurers!

Patch Highlights:

Class Balance Updates

We’ve made quite a few balance adjustments to Classes. Our goals with this patch are as follows:

  1. Improve the effectiveness of Sorcerers and Barbarians while addressing specific areas for each Class.
    • Sorcerer: Improve late-game survivability and adjust Class mechanics.
    • Barbarian: Speed up early-game combat flow and increase the power of Unique items.
  2. Strengthen builds that aren’t reaching a high power level.
  3. Diversify the use cases for Legendary items and other situational effects.

Check out the specific skill, passive, and legendary item changes in the following sections.

Barbarian

Skills | Skill | Change | |———————-|———————————| | Bash | Fury gained increased from 11 to 13 | | Flay | Fury gained increased from 10 to 13 | | Enhanced Frenzy | Fury gained increased from 2 to 3 | | Lunging Strike | Fury gained increased from 10 to 12 | | Double Swing | Damage increased from 40% to 50% | | Enhanced Rupture | Damage increased from 45% to 70% | | Enhanced Charge | Damage increased from 30% to 60% | | Mighty Charge | Vulnerable duration increased from 2 to 4 seconds | | Violent Upheaval | If damages 2 enemies or a Boss, gain Berserking for 2 seconds. Increased to 3 seconds if damages at least 4 enemies. |

Passives | Passive | Change | |———————-|———————————| | Aggressive Resistance | Damage reduction increased from 3% to 4% | | Gushing Wounds | Bleed damage bonuses increased | | Unconstrained | Berserking damage bonus increased | | Walking Arsenal | Bonus damage duration increased |

Legendaries – Aspect of Ancestral Force: Damage increased. – Death Wish Aspect: Thorns damage increased. – Aspect of Unrelenting Fury: Core Skill cost to refund increased. Also grants cost refund when hitting Bosses. – Aspect of Ancestral Charge: Damage increased. – Aspect of Burning Rage: Damage increased. – Aspect of Bul-Kathos: Damage reduction while in Earthquakes increased. – Earthquake Aspect: Damage bonus in Earthquakes increased.

Uniques – Fields of Crimson: Damage increased and affix replaced. – Hellhammer: Damage and burning duration increased. – Ramaladni’s Magnum Opus: Affix replaced. – 100,000 Steps: Affix replaced. – Battle Trance: Affix replaced.

Rogue

Skills – Fundamental Invigorating Strike: Energy threshold increased. – Primary Forceful Arrow: Every third cast pierces enemies. – Enhanced Caltrops: Damage bonus increased. – Poison Trap: Damage increased. – Supreme Rain of Arrows: First wave Knocks Down enemies. – Passives: Various changes.

Legendaries – Aspect of Elusive Menace: No longer requires hits to be from Close enemies. – Aspect of Quickening Fog: Additional functionality added. – Uniques: Various changes.

Druid

Skills – Earth Spike, Claw, Storm Strike, Wind Shear, and Maul: Spirit gain increased. – Wolves: Passive and active damage increased. – Enhanced Wolf Pack: Damage bonus increased. – Ferocious Wolf Pack: Fortify amount increased. – Ravens: Passive damage increased, and additional functionality added. – Brutal Ravens: Additional functionality added. – Rabies: Damage over time increased.

Paragon – Lightning Resilience Rare Node: Maximum Life bonus increased. Legendaries – Aspect of Metamorphic Stone: Spirit cost reduced. Damage dealt increased. – Aspect of the Alpha: Damage increased. Class Mechanic – Overload: Lucky Hit Chance increased.

Sorcerer

Skills – Flickering Fire Bolt: Fire Bolt generates Mana when hitting an enemy. – Enhanced Fireball: Casting Fireball increases its radius. – Destructive Fireball: Fireball’s Critical Strike Damage increased. – Greater Chain Lightning: Each bounce deals increased damage. – Destructive Chain Lightning: Chance to form Crackling Energy increased.

Passives – Vyr’s Mastery: Damage bonus increased. – Esu’s Ferocity: Additional functionality added. – Combustion: Damage bonus increased.

Paragon – Searing Heat Legendary Node: Casting Fireball or Meteor increases Critical Strike Chance. – Ceaseless Conduit Legendary Node: Increase Crackling Energy’s damage. – Territorial Rare Glyph, Warding Rare Glyph, Keeper of Flames Rare Node, Smoldering Embers Rare Node, Guarded Rare Node, and Oppressive Rare Node: Damage reduction increased. – Lightning Resilience Rare Node: Maximum Life bonus increased.

Legendaries – Serpentine Aspect: Additional Hydra and increased duration. – Aspect of Conflagration and Aspect of Engulfing Flames: Bonus Burning damage increased. – Aspect of Three Curses: Increased Critical Strike Damage. – Flamewalker’s Aspect: Bonus Movement Speed duration increased. – Gravitational Aspect: Ball Lightning orbits with increased damage. – Aspect of Unbroken Tether: More Chain Lightning bounces. – Recharging Aspect: Mana gain on Chain Lightning bounces. – Charged Aspect: Bonus Movement Speed duration increased. – Aspect of the Bounding Conduit: Bonus Movement Speed increased. – New Legendary – Mage-Lord’s Aspect: Damage reduction increased. – Aspect of Frozen Orbit and Storm Swell Aspect: Bonus damage increased. – Snowveiled Aspect: Unstoppable duration and bonus Armor increased. – Incendiary Aspect: Lucky Hit chance to restore Mana. – Snowguard’s Aspect: Damage reduction from Blizzard increased. – Aspect of Concentration: Mana Regeneration and duration requirements adjusted.

Uniques – Gloves of the Illuminator: Various changes.

Necromancer

Skills – Enhanced Bone Spirit: Cooldown reduction increased.

Paragon – Wither Legendary Board: Willpower requirements reduced.

Legendaries – Aspect of Empowering Reaper: Damaging enemies with Sever has a chance to spawn a pool of Blight. – Aspect of Exposed Flesh: Lucky Hit chance to generate Essence. – Aspect of Decay: Damage increased. – Hulking Aspect: Category changed and effects increased.

Uniques – Greaves of the Empty Tomb: Affix replaced.

Minions – Reduced damage to Druid Companions and Necromancer Minions from specific monster attacks.

Gameplay Updates

Monster Density We’re cranking up the monster density in Nightmare Dungeons and Helltide to make the gameplay even more intense. Get ready for some action-packed battles!

Bosses and Events – High-level boss monsters will have increased health and a higher chance to drop legendary items. – Treasure Goblins and Legion Events will also guarantee a legendary item drop.

General – Adjusted damage and effect interactions with active barriers for a smoother gaming experience. – Fixed issues with certain skills, passives, and mechanics for various classes. – Reduced the cost to refund Paragon Board and Skill points. – Increased the stack limit for Elixirs. – Purchasing an additional Stash Tab is now possible with gold. – Reverted the teleportation time increase from 5 seconds back to 3 seconds. – Multiple bug fixes and improvements.

Bug Fixes – Screen Reader support and various accessibility improvements. – Co-op play fixes and improvements. – Dungeon fixes and improvements. – Gameplay fixes for class-specific skills, passives, and mechanics. – UI fixes and improvements. – Various fixes for monsters, quests, and seasonal events. – Shop and Battle Pass fixes and improvements. – Miscellaneous fixes and improvements.

That’s it for Patch 1.1.1, folks! Get ready to dive back into the world of Diablo 4 and experience the new and improved gameplay. And remember, stay positive and keep having fun in your gaming adventures!