Parcel Simulator Dev Talks Game Creation Fundamentals, Focus, and Fun

Parcel Simulator Dev Talks Game Creation Fundamentals, Focus, and Fun

Parcel Simulator: An Epic Adventure in Package Management!


Do you have what it takes to become the ultimate defender against incorrectly packaged and labeled parcels? Prepare to embark on an exhilarating journey as Parcel Simulator hits Steam in Q1 2024! Take charge of your very own sorting facility and ensure that every delivery reaches its rightful recipient. This isn’t your typical factory sim – it’s a barcode-scanning, facility-managing extravaganza that will keep you on the edge of your seat!

We recently had the chance to sit down with the brilliant mind behind Parcel Simulator, developer Dan Yates. He shared invaluable insights into the inspiration behind the game and how his experiences as a solo developer shaped its creation. Here’s the edited transcript of our conversation:

Q: Can you tell us more about yourself and your background in game development?

A: Hey, I’m Dan! By day, I’m a software engineer, specializing in web development. But by night (and on weekends), I’m a passionate and slightly obsessed game developer. I’ve dabbled in game development for around five to six years, starting with Unity and later transitioning to Unreal Engine. So, even though my professional life is worlds away from game development, it’s been my hobby and creative outlet for quite some time!

Q: What’s the story behind Parcel Simulator?

A: Parcel Simulator is the ultimate parcel and package inspection sim. In this game, you’re in control of a bustling sorting facility, working as a parcel inspector. Your duty is to meticulously examine and dissect packages for labeling issues, wear and tear, contraband, and all sorts of exciting surprises!

As you progress in Parcel Sim, you’ll unlock upgrades and automations that allow you to build a thriving parcel sorting center. It starts with a small area where you manually inspect packages, but over time, you’ll be building complex automated systems and creating an efficient paradise for parcel sorting.

Q: How did the idea for Parcel Simulator come about?

A: It all started when I was watching a tour of an Amazon sorting facility on YouTube. The workers seemed to genuinely enjoy their job, and it got me thinking, “Hey, can this be turned into a fun little mini-game?” The beauty of simulator games is that they take seemingly mundane activities and turn them into thrilling, engaging experiences. I wanted to gamify the sorting facility vibe and mix it with the inspection elements I loved from games like Papers, Please. And voila, Parcel Simulator was born!

Q: What sets Parcel Simulator apart from other sim experiences?

A: One word: automation! I’m putting a lot of effort into creating a robust automation system that allows players to streamline their parcel inspections. While games like Papers, Please have a linear feel to them, I wanted to give players more freedom to build and expand their warehouse as they please. Imagine building conveyor belts that automatically perform inspections or upgrading to barcode scanners and scales to speed up the process. This freedom and customization make Parcel Simulator a truly fleshed-out and endlessly replayable game!

Q: Were there any memorable experiences with parcels or deliveries that influenced the development of Parcel Simulator?

A: While I don’t have personal experience working with parcels, my best friend did work at an Amazon sorting facility. He would send me pictures of the things he encountered during his workday. For him, it was just another day on the job, but for me, it sparked the idea of turning it into a fun mini-game. As a solo developer, I’m always on the lookout for everyday activities that can be gamified. And let’s not forget the border control TV shows that provided additional inspiration!

Q: How did you come up with the mechanics of cross-checking package information and contents?

A: The inspiration for the mechanics came from Papers, Please. I loved the idea of gradually accumulating more inspections and checks, but I wanted to offer a twist. In Parcel Simulator, you’ll have the opportunity to automate inspections you’ve already mastered. Once you’ve scanned enough barcodes manually, you can upgrade your facility to perform the task automatically. The goal is to keep the gameplay engaging and prevent it from feeling repetitive. After all, who wants to do the same thing over and over again?

Q: The game’s setting and labels feel incredibly authentic. How did you achieve that aesthetic?

A: Some of the aesthetics are still a work in progress, but I’ve been lucky enough to have my partner’s stepdad, who works as a manager in a sorting facility, provide valuable insights. I’m even planning to visit a facility myself to take photos and speak to the amazing people working there. Besides that, the internet is an incredible resource for finding information, techniques, and even real-life inspection routines. Although I’ve taken creative liberties for the sake of gameplay enjoyment, I’ve strived to make the game as realistic as possible.

Q: What lessons from your previous games have influenced the development of Parcel Simulator?

A: One major lesson I’ve learned as a solo developer is the importance of managing scope. It’s easy to fall into the trap of coming up with grandiose ideas that would be impossible to achieve solo. So, I’ve learned to be realistic and tailor my ideas to what I can accomplish. Staying focused is also crucial in solo development. It’s tempting to work on exciting side projects, but I’ve learned to prioritize and stay driven to deliver a game that people will love!

Q: Can you tell us more about the upcoming demo and its difference from the full release?

A: The demo will give players a taste of the parcel inspection mechanics, along with opportunities to unlock upgrades and automation. It’s a condensed version of the full release, featuring a selection of inspections from various categories. It won’t provide the full range of environments, inspections, and activities, but it will surely captivate players and give them a glimpse of the larger Parcel Simulator experience. So get ready for a demo that’s packed with fun and replayability!

Q: Any advice for solo developers looking to create their own game?

A: First and foremost, make sure you’re creating a game that you genuinely enjoy. It’s crucial to find joy in what you’re creating to stay motivated throughout the development process. Don’t chase trends or marketability – focus on making a game that speaks to your passions. Also, keep an eye out for mundane tasks in the real world that can be gamified and transformed into engaging gameplay. Finally, remember to manage scope and stay focused on your goal. With determination and a love for your craft, you can achieve incredible things as a solo developer!

Parcel Simulator promises to be an exciting addition to the world of simulation games. If you’re ready to dive into the thrilling world of package management, be sure to keep an eye out for its Q1 2024 release on PC. Stay updated on the latest developments by visiting the Parcel Simulator Steam page and following the official Twitter account. Get ready to unleash your inner package management pro!

Note: The above content has been crafted in collaboration with the developer to provide an emotionally rich, humorous, and positive experience.